New In The Doc¶
2.1.0b14
- Particle example
2.0.0b6
NEW The doc was fully reviewed, cleaned, and upgraded!NEW TheQuick Start section freshenedNEW A brand newSurface2 referenceNEW The Workflow section was moved to theTD Guide
1.4.0b43
NEW TheThe Foundry Mari page explains how to install the Guerilla Surface shader for Mari.
1.4.0b26
NEW Archives page explains how to create and use archives.NEW Shading Inspection page explains how to inspect sub shader nodes.NEW TheVectorDisplacement page explains how to use the vector displacement shader.NEW TheRibBox page explains how to use the RibBox node.NEW TheRandomizeColor page explains how to use the RandomizeColor node.- The
Golaem page has been updated. - The
Displacement page has been updated with the newDisplacement Mode attribute. - The
Sub Primitives support have been improved. Sub objects can now be overrided by the RenderGraph. Alembic sub primitives are supported. - The
AOV page has been completed. - The
OpenEXR files page has been completed with the Data Window details. - The
Preferences page has been completed. - The
Rendering Voxels page now demonstrates voxel motion blur. - The
Rendering Voxels page has been updated with the new voxel noise workflow.
1.4.0b25
NEW TheInstances page explains how to generate instances using the HairAndFur procedural node.- The
HairAndFur page has been updated with the instancing details. - The
Denoising has been updated with Altus Innobright details. - The
Command Line Help has been updated.
1.4.0b24
NEW TheDenoising page explains how to use the denoisers.
1.4.0b21
NEW TheHair describes the new Hair shader.