New In The DocΒΆ
2.1.0b14
- Particle example
2.0.0b6
NEW The doc was fully reviewed, cleaned, and upgraded!NEW TheUser Guide/Quick Start section freshenedNEW A brand newLibrary/Materials/Surface2 referenceNEW The Workflow section was moved to theTD Guide
1.4.0b43
NEW TheTD Guide/Third Party Tools/The Foundry Mari page explains how to install the Guerilla Surface shader for Mari.
1.4.0b26
NEW User Guide/Scene Graph/Archives page explains how to create and use archives.NEW User Guide/Shading/Shading Inspection page explains how to inspect sub shader nodes.NEW TheLibrary/Materials/VectorDisplacement page explains how to use the vector displacement shader.NEW TheLibrary/Procedurals/RibBox page explains how to use the RibBox node.NEW TheLibrary/Attributes/RandomizeColor page explains how to use the RandomizeColor node.- The
TD Guide/Third Party Tools/Golaem page has been updated. - The
User Guide/Shading/Displacement page has been updated with the newDisplacement Mode attribute. - The
User Guide/Scene Graph/Sub Primitives support have been improved. Sub objects can now be overrided by the RenderGraph. Alembic sub primitives are supported. - The
User Guide/Rendering/AOV page has been completed. - The
User Guide/Rendering/OpenEXR files page has been completed with the Data Window details. - The
Node Reference/Built-in Nodes/Preferences page has been completed. - The
User Guide/Volumes/Rendering Voxels page now demonstrates voxel motion blur. - The
User Guide/Volumes/Rendering Voxels page has been updated with the new voxel noise workflow.
1.4.0b25
NEW TheUser Guide/Procedurals/Instances page explains how to generate instances using the HairAndFur procedural node.- The
Library/Procedurals/HairAndFur page has been updated with the instancing details. - The
User Guide/Rendering/Denoising has been updated with Altus Innobright details. - The
TD Guide/Technical Notes/Command Line Help has been updated.
1.4.0b24
NEW TheUser Guide/Rendering/Denoising page explains how to use the denoisers.
1.4.0b21
NEW TheLibrary/Materials/Hair describes the new Hair shader.